const int shadowMapResolution = 2048; // [512 1024 1512 2048 4096]
const float shadowDistance = 160.0; // [64.0 90.0 128.0 160.0 256.0]
const float sunPathRotation = -39.0;
const float shadowDistanceRenderMul = 1.0;
const float shadowIntervalSize = 2.0;
const float ambientOcclusionLevel = 0.0f; // [0.0f 0.5f 1.0f]

#define SHADOW_MAP_BIAS 0.85f
const float negShadowBias = 1.0f - SHADOW_MAP_BIAS;

const float gamma = 2.2f;

#define WISDOM_AMBIENT_OCCLUSION
#define HQ_AO

#define Version 3212
